Research
The
art style for my animation is similar and very simple using a thicker
black outline for the character with a fill that will normally consist of very
few ranged colours and the colours it does use are all next to each other on
the wheel or are fairly neutral
(“Super Meat Boy” bellow) very much like the
picture below.
One of the main influences of my animation is a team of two called Team
Meat they did multiple games separate and a few together “Super Meat Boy” would
be there successful game and it is a brilliant platformer but my favorate game
is a game called The Binding of Isaac it is an independent video game
designed by Edmund McMillen and Florian Himsl, Players control a crying naked
child named Isaac or one of six other unlockable characters. The plot starts
with his mother receiving a message from God demanding the life of her son as
proof of her faith, Isaac flees into the monster-filled basement in order to
escape with his life. This concept comes
from the bible in biblical terms
known simply as "The Binding” it is a story from the Hebrew Bible in which
God asks Abraham to sacrifice his son, Isaac, on Mount Moriah. The account
states that Abraham "bound Isaac his son" before placing him on the
altar, resulting in the popular name for the incident. The game itself has a
dark sinister feel to it you can sell your soul for perks you have to take on
the 7 sins, kill your mum, wade through her womb, destroy her heart, meet god,
face against the devil and take on traits you find on the way hence the term
“The Binding of Isaac” it has a simple art form that is very effective and
pleasant to see its game play is simple
but brilliant which is why this is one
of my main influences.
The
Second of my main influence is a company called “The Behemoth” they made a game called “Castle crashers”. The
Behemoth is a video game development company that was created in 2003 by
John Baez, artist Dan Paladin (aka Synj), and programmers Tom Fulp (the creator
of the popular Newsgrounds Flash website), Brandon LaCava, and Nick Dryburgh.
The Behemoth development studio is located in San Diego, California.
The company is known for producing simple games with
Paladin's signature 2D style. Their first console game was “Alien Hominid” it gained critical
acclaim by the media and the members of The Behemoth quickly gained status as
indie developers focused on bringing old-school styles of video games back into
mainstream gaming. The Behemoth's second
game, “Castle Crashers” Since
its release on Xbox Live Arcade, “Castle Crashers” has become one of the most
downloaded games, with over 2.6
million copies sold by end of 2011