Tuesday 29 January 2013

Research


          Research

The art style for my animation is similar and very simple using a thicker black outline for the character with a fill that will normally consist of very few ranged colours and the colours it does use are all next to each other on the wheel or are fairly neutral 
(“Super Meat Boy” bellow) very much like the picture below.

 

One of the main influences of my animation is a team of two called Team Meat they did multiple games separate and a few together “Super Meat Boy” would be there successful game and it is a brilliant platformer but my favorate game is a game called The Binding of Isaac it is an independent video game designed by Edmund McMillen and Florian Himsl, Players control a crying naked child named Isaac or one of six other unlockable characters. The plot starts with his mother receiving a message from God demanding the life of her son as proof of her faith, Isaac flees into the monster-filled basement in order to escape with his life.  This concept comes from the bible in biblical terms known simply as "The Binding” it is a story from the Hebrew Bible in which God asks Abraham to sacrifice his son, Isaac, on Mount Moriah. The account states that Abraham "bound Isaac his son" before placing him on the altar, resulting in the popular name for the incident. The game itself has a dark sinister feel to it you can sell your soul for perks you have to take on the 7 sins, kill your mum, wade through her womb, destroy her heart, meet god, face against the devil and take on traits you find on the way hence the term “The Binding of Isaac” it has a simple art form that is very effective and pleasant to see its game play is simple 
but brilliant which is why this is one of my main influences.



The Second of my main influence is a company called “The Behemoth” they made a game called “Castle crashers”.  The Behemoth is a video game development company that was created in 2003 by John Baez, artist Dan Paladin (aka Synj), and programmers Tom Fulp (the creator of the popular Newsgrounds Flash website), Brandon LaCava, and Nick Dryburgh. The Behemoth development studio is located in San Diego, California.
The company is known for producing simple games with Paladin's signature 2D style. Their first console game was “Alien Hominid” it gained critical acclaim by the media and the members of The Behemoth quickly gained status as indie developers focused on bringing old-school styles of video games back into mainstream gaming.  The Behemoth's second game, “Castle Crashers” Since its release on Xbox Live Arcade, “Castle Crashers” has become one of the most downloaded games, with over 2.6 
million copies sold by end of 2011

Tuesday 15 January 2013

Animations

 This is my Final entry
This is my first attempted complete version
A small stickman experement
 ninja walk cycle
 Lip syncing practise
 A character I designed and wanted a short trial animation

Tuesday 27 November 2012

Evaluation

Evaluation Of Walk Cycle

This was my first attempt of a walk cycle or animation, i animated my character walking across the screen into him walking away from the viewer it took me so much longer than i expected but after grasping and adapting to the techniques of tweening image manipulation and using the paint brush for broader lines and pencil for thine straight lines these were a massive part of animation to the zooming in of his eye where i just blew up the picture every 3 slides or so, this will all come in hand in the future for further animation considering what i have learned about flash the walk from the left to the right worked well it was fluid and he bobbed along but the walk away was slightly odd as his legs kind of flop in and out, but it is funny and entertaining, which is what the whole feel of the animation has and is what i'm aiming for. to improve my skills i just need to carry on working at it and developing my skills more in depth into tweening and drawing if i improve my drawing skills then i should become a better quality animator.


this is a screen shot of the comments under my video and i agree with them all i accept that the walk away from the viewer is odd and fluid but it is funny and i can say it is intentional. the hat moving i don't see a problem with as it moves with him giving the feel that he is bobbing along with style i like this evaluation and i am proud as it is my first ever attempt of anything of this sort next time i will be able to do it all a lot quicker and in better quality.




Evaluation of full Animation


Here is a screen shots of comments from my full animation on the whole i would say they do represent my work the style i went for was a naive style along the lines of "minecraft" and "binding of Isaac"

"Binding of Isaac"

its very simple but very effective its easy to make out and uses a lot of block colour. I did try very hard with the lip syncing and i think it was successful and the comments agree with this and they seem to get the style i was going for which was a naive style simple and appealing to the eye.  

The sound effects fit each scene and are in sync (although the youtube video may not show this) i have learned a lot from the making of this at the start i had never used Flash before but toward the end it was like second nature i leaned to use motion tween, shape tween, classic tween insert frame, insert blank key frame all the short cuts and much more i will not forget these techniques as i used them so regularly
i think the overall end of this animation was successful im very happy with the outcome.



Tuesday 25 September 2012

Animation history


Animation

A simulation of movement and actions created by displaying a series of pictures, or frames. Animation on computers are one of the most important ingredients of multimedia. There are many software applications that enable you to create animations that you can display on a computer monitor. Video takes continuous motion and breaks it up into discrete frames, animation starts with independent pictures and puts them together to form the illusion of continuous motion.



Claymation

Nick Park's Wallace and Gromit


This type of animation i find particularly interesting havening complete control over your characters and scenery leaves little room for error but with this technique it can be very time consuming and laborious overall i would like to do a short piece with Claymation but nothing feature length.







Claymation is the term for clay animation, a form of stop animation using clay. Its creator, Will Vinton, owner of an animation studio, worked with clay artists to create clay animation, a term they made. Claymation involves using objects, characters and maybe scenery sculpted from clay or other moldable material, and then taking a series of still pictures that are replayed in rapid succession to create the illusion of movement.


Computer-generated

Dreamworks Shrek





This is the kind of animation i find very interesting a lot of hard work and preparation goes into any kind of animation but this one i personally find most rewarding crisp images and cutting edge technology allows for a believable feature length animation with totally fiction characters and creatures i find watching these kinds of films very visually interesting and entertaining.





Computer-generated animation is a subset of both computer graphics and animation technologies. It is the creation of moving images (animation) using computer technology. Computer animation is broken down into two categories. Computer-generated animation where the animation is designed solely on the computer system using animation and 3D graphics software, and computer-assisted animation where traditional animations are computerised The dominant technique in animation today. Results can be spectacular, especially with the development of 3D. 



Hand-drawn
Walt Disney's Pinocchio 


Hand-Drawn animation is what most people refer to as cartoons, this kind of animation would be what most people grew up with especially those of the Disney generation this is a very skillful way of animating taking time to draw each frame with 30 frames a second you can only imagine the work that goes into this personally i have high respect for these type of animators.





Using up to 30 frames per second are required. The oldest form of movie animation in which every frame is drawn by hand. Hand drawn animation, is seen as the dominant form of animation over nearly the entire history of the art. It's only recently that it has been replaced largely by 3D CGI films.



Animatronics
Steven Spielberg's Jurassic Park






 Jurassic Park was my favourite child-hood film for a reason it looked real! this is a very interesting way of animating I don’t know if in my eyes i would call it animation, its robots in a film, is it animation? Even so it i a brilliant technique a is very effective all in all id like to do something like this but I’m not to sure how complicated it will be, defiantly something to try.






A animatronic device is a mechanised puppet. It may be preprogrammed or remotely



 controlled. The device may only perform a limited range of movements or it may be incredibly versatile. usually used in real settings alongside flesh-and-blood actors.



Rotoscoping
Who Framed Roger Rabbit



 Rotoscoping is again interesting and clever to bring a animation into a real situation can be a lot easier that to sketch the whole scene frame by frame but instead getting the film and tracing over it is time saving and gives a totally different effect i like it but i prefer the traditional animation of sketching the whole scene but in saying that i would like to try this considering the many effects that you can gain.

A technique in which animators trace over a film, frame by frame, creating a metamorphosis world between reality and imagination to get drawn characters in a real environment.


History of Animation



Pioneers of animation include Winsor McCay from the United States, Emile Cohl and Georges Melies from France. Some say McCay's "Sinking of the Lusitania" from 1918 was the first animated feature film. Early animations started appearing before 1910, consisted of simple drawings photographed one at a time.  It was extremely labours as there were literally hundreds of drawings per minute of film. The development of celluloid around 1913 quickly made animation easier to manage. Instead of numerous drawings, the animator now could make a complex background and/or foreground and merge moving characters in between several other pieces of cells, which is transparent except for where drawings are painted on it.  This made it unnecessary to repeatedly draw the background as it remained still and only the characters moved.  It also created an illusion of depth, especially if foreground elements were placed in the frames. Walt Disney took animation to a new level.  He was the first animator to add sound to his movie cartoons with the premiere of "Steamboat Willie" in 1928.  In 1937, he produced the first full length animated film, "Snow White and the Seven Dwarfs". With the introduction of computers, animation took on a whole new meaning.  Many feature films of today had animation incorporated into them for special effects.  A film like "Star Wars" by George Lucas would rely heavily on computer animation for many of its special effects.  "Toy Story", produced by Walt Disney Productions and Pixar Animation Studios, became the first full length feature film animated entirely on computers when it was released in 1995. With the advent of personal computers, it has now become possible for the average person to create animations.